我过去使用 SDL 和 glut(分别)没有太大问题,现在我想在一个项目中使用 SDL/opengl。当我调用第一个 openGl 函数时,我得到一个段错误,无论我尝试哪个 openGl 函数。

我试过运行我在网上找到的 5 个不同的示例程序。我试过this SDLgears example from the sdl website只需对源代码(SDL_GetKeyState --> SDL_GetKeyboardState)进行很小的更改,它也失败了。这让我觉得我的图书馆可能有问题?

这是我相关的 macports 库:

libsdl-devel @1.3.0-5552_0 (active) 
libsdl_mixer @1.2.11_3 (active) 
mesa @7.8.2_2 (active) 

虽然我不清楚 -lGL 是台面还是系统库。

我尝试过的所有示例都归结为:
#include <SDL/SDL.h> 
#include <SDL/SDL_opengl.h> 
 
void 
warn_if_fail(int sdl_ret) 
{ 
    if (sdl_ret < 0) 
      printf("opengl error: %s\n", SDL_GetError()); 
} 
 
int main(int argc __attribute__((unused)), char* args[] __attribute__((unused))) 
{ 
    // init sdl video 
    SDL_Init(SDL_INIT_VIDEO); 
 
    //print video info 
    const SDL_VideoInfo* info = SDL_GetVideoInfo(); 
    printf("video card memory: %d\n",         info->video_mem); 
    printf("current_w: %d, current_hh: %d\n", info->current_w, info->current_h); 
    printf("bpp: %d\n",                       info->vfmt->BitsPerPixel); 
    printf("hardware_available: %d\n",        info->hw_available); 
    printf("blit_hw: %d\n",                   info->blit_hw ); 
 
    // set SDL_GL attributes 
    warn_if_fail(  SDL_GL_SetAttribute(SDL_GL_RED_SIZE,      8)  ); 
    warn_if_fail(  SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,     8)  ); 
    warn_if_fail(  SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,    8)  ); 
    warn_if_fail(  SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,    8)  ); 
    warn_if_fail(  SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE,  32)  ); 
    warn_if_fail(  SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,  1)  ); 
    warn_if_fail(  SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,   32)  ); 
 
    // set video mode 
    SDL_Surface* screen; 
    if ( (screen = SDL_SetVideoMode( 640, 480, 32, SDL_OPENGL) ) == NULL) 
        printf("video error: %s\n", SDL_GetError()); 
    printf("\nSDL_SetVideoMode success!\n"); 
 
    // print some attributes to make sure they were set correctly 
    int red, green, blue, doublebuf; 
    SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &red); 
    SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &green); 
    SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &blue); 
    SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doublebuf); 
    printf("red size, green size, blue size: <%d, %d, %d>\n", red, green, blue); 
    printf("double buffered? %s\n\n", doublebuf == 1 ? "yes" : "no"); 
 
    // init openGl stuff 
    printf("about to segfault\n"); 
    glViewport(0,0,640,480); 
    printf("won't reach this message\n"); 
 
    // this also would have segfaulted 
    // All openGl functions I've tried have segfaulted 
    glClearColor(0, 0, 0, 0);  
 
    SDL_Quit(); 
    return 0; 
} 

生成文件:
PROJ = sdl_opengl_test 
CXX=g++ 
Q = @ 
 
CPP_SRC = sdl_opengl_test.cpp 
OBJ = $(CPP_SRC:.cpp=.o) 
 
WARNINGFLAGS = -Wall -Wextra -Wshadow -Werror 
INCLUDES = -I/opt/local/include 
CPPFLAGS = $(WARNINGFLAGS) $(INCLUDES) -D_THREAD_SAFE 
 
LDFLAGS  = -L/opt/local/lib -lSDL -lGL -lGLU 
 
$(PROJ): $(OBJ) 
    @echo LD $@ 
    $(Q)$(CXX) $(OBJ) $(LDFLAGS) -o $@ 
 
%.o : %.cpp 
    @echo CXX $@ 
    $(Q)$(CXX) $(CPPFLAGS) -c $< -o $@ 
 
clean: 
    rm -f $(PROJ) 
    rm -f $(OBJ) 

程序输出:
greg@pimptop ~/space/blaah (git)-[master] % ./sdl_opengl_test 
video card memory: 0 
current_w: 1680, current_hh: 1050 
bpp: 32 
hardware_available: 0 
blit_hw: 0 
 
SDL_SetVideoMode success! 
red size, green size, blue size: <8, 8, 8> 
double buffered? yes 
 
about to segfault 
[1]    37420 segmentation fault  ./sdl_opengl_test 

gdb 输出:
(gdb) run 
Starting program: /Users/greg/space/blaah/sdl_opengl_test  
Reading symbols for shared libraries .++++++............................. done 
Reading symbols for shared libraries . done 
Reading symbols for shared libraries . done 
Reading symbols for shared libraries . done 
Reading symbols for shared libraries . done 
Reading symbols for shared libraries . done 
video card memory: 0 
current_w: 1680, current_hh: 1050 
bpp: 32 
hardware_available: 0 
blit_hw: 0 
Reading symbols for shared libraries . done 
Reading symbols for shared libraries .. done 
Reading symbols for shared libraries . done 
Reading symbols for shared libraries . done 
 
SDL_SetVideoMode success! 
red size, green size, blue size: <8, 8, 8> 
double buffered? yes 
 
about to segfault 
 
Program received signal EXC_BAD_ACCESS, Could not access memory. 
Reason: KERN_INVALID_ADDRESS at address: 0x0000000000000000 
0x0000000000000000 in ?? () 
(gdb) bt 
#0  0x0000000000000000 in ?? () 
#1  0x0000000100000d55 in main (argc=1, args=0x7fff5fbff378) at sdl_opengl_test.cpp:50 

谢谢

请您参考如下方法:

如果您的代码在第一次 OpenGL 调用时出现段错误,则 100 次中有 99 次是因为您的 OpenGL 上下文设置不正确。

This似乎是一个很好的教程,可以从 mac 上的 OpenGL/SDL 开始。但是,它是用于代码块的,看起来您正在使用 gcc(我认为..?)和 shell 而不是图形 IDE。您可以尝试复制粘贴 SDL/OpenGL 教程中的确切代码并查看它是否有效。如果没有,您知道这与您的 header /库有关。

我强烈建议你做的就是去掉所有不必要的 SDL 调用并运行你可能想出的最基本的程序。但是,看起来您已经完成了这项工作。

关于我上面提到的标题/库的主题,我发现这是最有可能的嫌疑人。我相信 SDL 的最新稳定版本是 1.2,我注意到您使用的是 1.3。你使用的是 1.3 的库和 1.2 的库吗?尝试用最新的稳定版本替换您提到的这三个库。

祝你好运!如果我所说的没有任何帮助并且您仍然遇到问题,请务必发表评论。


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