当我尝试构建并运行OpenGL + GLEW + GLFW程序时,它构建得很好,但无法运行,给了我这个错误:"The program can't start because glew32.dll is missing from your computer. Try reinstalling the program to fix this problem."
我将glew32.lib链接为静态库。我也在使用#define GLEW_STATIC。

然后,为什么程序提示输入DLL文件?

#include <iostream> 
 
//#define GLEW_STATIC 
 
// GLEW 
#include <include/GL/glew.h> 
 
// GLFW 
#include <include/GLFW/glfw3.h> 
 
//we define GLEW_STATIC, since we’re using the static version of the GLEW library. 
#define GLEW_STATIC 
 
 
// Is called whenever a key is pressed/released via GLFW 
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mode) 
{ 
    std::cout << key << std::endl; 
 
    if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) 
    { 
        //we close GLFW by setting its WindowShouldClose  
        //property to true. 
        glfwSetWindowShouldClose(window, GL_TRUE); 
    } 
} 
 
// Window dimensions 
const GLuint WIDTH = 800, HEIGHT = 600; 
 
// The MAIN function, from here we start the application and run the game loop 
int main() 
{ 
    std::cout << "Starting GLFW context, OpenGL 3.3" << std::endl; 
    // Initializes GLFW 
    glfwInit(); 
    // Set all the required options for GLFW 
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); 
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); 
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); 
    glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); 
 
    // Create a GLFWwindow object that we can use for GLFW's functions 
    GLFWwindow * window = glfwCreateWindow(WIDTH, HEIGHT, "LearnOpenGL", nullptr, nullptr); 
    glfwMakeContextCurrent(window); 
    if (window == NULL) 
    { 
        std::cout << "Failed to create GLFW window" << std::endl; 
        glfwTerminate(); 
        return -1; 
    } 
 
    // Set the required callback functions 
    glfwSetKeyCallback(window, key_callback); 
 
    // Set this to true so GLEW knows to use a modern approach to retrieving function pointers and extensions 
    glewExperimental = GL_TRUE; 
    // Initialize GLEW to setup the OpenGL Function pointers 
    if (glewInit() != GLEW_OK) 
    { 
        std::cout << "Failed to initialize GLEW" << std::endl; 
        return -1; 
    }     
 
    // Define the viewport dimensions 
    glViewport(0, 0, WIDTH, HEIGHT); 
 
    // Game loop 
    while (!glfwWindowShouldClose(window)) 
    { 
        // Check if any events have been activiated (key pressed, mouse moved etc.) and call corresponding response functions 
        glfwPollEvents(); 
 
        // Render 
        // Clear the colorbuffer 
        glClearColor(0.2f, 0.3f, 0.3f, 1.0f); 
        glClear(GL_COLOR_BUFFER_BIT); 
 
        // Swap the screen buffers 
        glfwSwapBuffers(window); 
    } 
 
    // Terminate GLFW, clearing any resources allocated by GLFW. 
    glfwTerminate(); 
    return 0; 
} 

请您参考如下方法:

I am linking glew32.lib



这就是您出错的地方,glew32.lib是DLL版本的导入库。如果您不希望依赖glew32.dll,则需要链接静态链接库。它的名称是 glew32s.lib 。否则定义GLEW_STATIC对此没有任何影响。

猜测这怎么可能出错,请注意SourceForge上可用的预构建二进制文件仅包含glew32.lib。您必须自己构建glew32s.lib。通常,这是一个非常困难的要求,非常重要的一点是,您要使用与构建其余代码完全相同的编译器版本和编译器选项。阅读项目的readme.txt文件以获取构建说明,无论从提供的项目文件中使用MSVC进行构建,我都没有遇到任何麻烦。

库名称的完整列表:
  • glew32.lib:发行版本,需要glew32.dll
  • glew32d.lib:调试版本,需要glew32d.dll
  • glew32s.lib:发布版本,静态链接库
  • glew32sd.lib:调试版本,静态链接库

  • 您还可以选择构建这些库的MX(多个渲染上下文)版本,在它们的名称后附加“mx”。


    评论关闭
    IT干货网

    微信公众号号:IT虾米 (左侧二维码扫一扫)欢迎添加!